Deus EX: Mankind Divided has been in the works for several years, but its sci-fi plot is a prescient allegory for our U.S. Presidential campaign, where a divisive politician has capitalized on fears of terrorism and people who are not like us. Donald Trump ought to play this game, if only because it holds a mirror to his demagogue’s tactics of using race, religion, and the war on terror for his own personal political gain.

The cyberpunk story plays out the consequences of an incident where a nefarious man decides to divide humanity into two factions. His shadowy organization pits “natural” humans against mechanically augmented humans, or “augs.” In the previous game, Deus Ex: Human Revolution, the aug hero Adam Jensen tries but fails to stop the “aug incident,” where a signal sent to a chip in every aug’s head compels them to slaughter as many natural humans as possible. More than 50 million people die in a massive genocide before Jensen can stop the signal.

Deus Ex: Mankind Divided takes place in 2029, two years after the incident. Now we have a state of “mechanical apartheid,” where augmented humans are discriminated against and segregated into ghettos like the Jews in Nazi Germany. Jensen is still trying to find out who keeps trying to pin terrorist incidents on innocent augs. Meanwhile, the augs have created their own underground resistance to deal with the oppression of the naturals. All of this is recounted in a 12 minute cinematic that paints the grim state of the world and catches the player up on what happened in the last game.

It is a tale that will remind you of other sci-fi media, such as the Blade Runner film; the I, Robot novels; and the Battlestar Galactica reboot. But it says a lot about the maturity of video games as a medium that a major blockbuster game carries such a relevant message. And it is a warning that if you play with fire, you can start a massive wave of hatred that can bring an unspeakable conflagration to the world. It is a mirror for our own times, indeed.

“We didn’t try to change the story to fit real-world events,” said Oliver Proulx, producer of the game at Eidos Montreal, in an interview with GamesBeat. “The themes we chose just resonate. Cyberpunk helps with that kind of interpretation. Unfortunately, some themes are a bit more prominent today than when we started designing the game.”