Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Wednesday, November 27, 2019

New Game PC, PS3 and XBOX 360 - Knights of al-Aqsa Mosque

New Game PC, PS3 and XBOX360 - Knights of al-Aqsa Mosque

Assalamu Alaykum (Peace be with you)
First of all, I would like to thank my friend @dlevere for supporting me by promoting my game projects on his website gamehacking.org/ and now here.

Also I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most known for his Resident Evil 2 Fan Remake in UDK Engine:

I would like also to thank my friends at UDK Engine Forums (https://forums.unrealengine.com/legacy-tools-unreal-engine-3-udk) for all their help and support.

As you may know, recently I had to put offline my project UDK Ultimate Engine (the custom build of UDK Engine with PS3 and Xbox360 Export Support) for copyrights reasons (EPIC asked me to do this), however, they were very kind with me and allowed me to keep using my custom version of UDK to publish my games, I even signed with them an Unreal Engine License Commercial Amendment, so now I am a Licensed Unreal Engine Developer and I am ready to pursue my dream of life!





DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). I even sent this project for Brazillian's Government Justice Department, Age Rating Sector (kinda Brazillian ESRB) for their approval and age rating. This project was approved, now I am just waiting for the Age Rating Information of my game which will be available very soon on their website (http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/ConsultarJogoForm.do)

I am Brazillian, from Arab ascendance, my father is from Palestine, and something I never revealed before, and one of the biggest reasons of me creating this game, is that my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation.

Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland.

This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!!

This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm.
I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It will be a very small value, however any copy sold of this game is very important and will truly help me.

I hope until the end of this month (november) release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the game play, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it until the end of December, beginning of January 2020.

Friday, September 13, 2019

Borderlands 3 Cheats - 1.4 BILLION Golden Keys!

This only works if you already have at least 1 golden key.

Redeem ZFKJ3-TT3BB-JTBJT-T3JJT-JWX9H on the shift code website or in game for 3 free golden keys then this will work.

Borderlands 3 Cheats - Infinite Eridium!


Borderlands 3 Cheats - Infinite Ammo!


Borderlands 3 Cheats - Infinite Health!


Borderlands 3 Cheats - Infinite Money!


Borderlands 3 Cheats - Intro Skip and Speedhack!


Borderlands 3 Cheats - Instant Max Level and 999999 Skill Points!



Borderlands 3 Cheats Playlist:

https://www.youtube.com/playlist?list=PLNffuWEygffaMMG-bLQ4dUDYdKYnrJj4d

Wednesday, August 22, 2018

New Exploit Discovered In Fortnite That Allows Rapid Firing Of RPG's

An exploit has been discovered in Fortnite: Battle Royale that makes the Rocket Launcher weapon dangerously overpowered.

This trick, which is being called the 'RPG Reload Exploit,' allows the user to fire rockets much faster than what would be the normal rate.

https://www.reddit.com/r/FortNiteBR/comments/98p20r/epic_please_remove_this_rpg_reload_exploit_read/

https://www.dexerto.com/fortnite/new-fortnite-exploit-discovered-that-allows-quick-firing-of-rpgs-143950 

Monday, June 18, 2018

Perfect Dark: GameShark Character Modification FAQ

Perfect Dark: GameShark Character Modification FAQ
Version 1.5
5-19-01
By William Mistretta
willmistretta@hotmail.com
http://www.geocities.com/willmistretta
Codes by Hackmaster 64 and J. Lint

The character mods are here! Now you can alter the heads and bodies of characters in both
multiplayer and solo missions!

For example, let's say you want to modify Joanna Dark to look like James Bond. Let's start with
the head. Trent Easton looks rather Bond-like, so we'll borrow his. Start by taking the
base head codes for both characters:

JOANNA COMBAT

8007CF56 0001
8007CF57 009C

TRENT EASTON

8007CFBA 0001
8007CFBB 00A1

Take the base code of the character you want to modify:

8007CF56
8007CF57

And add the modifier digits associated with what you're modifying it to:

0001
00A1

Resulting in your final code:

8007CF56 0001
8007CF57 00A1

Some heads aren't associated with particular bodies (or vice-versa) and only have modifier
digits.

Now for our body. We'll start with the base code for the Joanna Combat body:

JOANNA COMBAT

8007D5BE 0000
8007D5BF 0042

Now we need to modify it. Obviously, a Bond-like Dinner Jacket costume is in order. Looking
below, we see:

DINNER JACKET

0000
0047

Combine the two codes as above, resulting in:

8007D5BE 0000
8007D5BF 0047

And so, our efforts to turn Joanna Combat into James Bond have resulted in this final code:

8007CF56 0001
8007CF57 00A1
8007D5BE 0000
8007D5BF 0047

Give it a try!

Notes:

You cannot play as an invisible character, any kind of Skedar, Dr. Carrol, the CamSpy, or
a patrol robot.

In order to modify Simulants to look like Skedar, you must first create the Simulant(s) like
normal and save your settings. Then input the code to modify the Simulant bodies to Skedar
bodies, start up the game, load your settings, and play. Viewing a Skedar Simulant in the
character editor window will cause the game to crash. Follow this same procedure whenever
modifying a Simulant to resemble any non-human, non-Maian character. 

If you modify a character's body to a Skedar or other unusual, non-human or Maian thing, make
sure that that character is never displayed on the Combat Simulator character editor window or
the game will crash.

If you modify a character's body to a Skedar or other unusual, non-human or Maian thing, make
sure they don't show up on screen for any cinema scenes or the game will crash.

Not all head and body combinations are guaranteed to work.

**********Head Mod Codes**********

JOANNA COMBAT

8007CF56 0001
8007CF57 009C

ELVIS

8007CF6A 0001
8007CF6B 009D

CARRINGTON

8007CF92 0001
8007CF93 009F

MR BLONDE

8007CFA6  0001
8007CFA7  00A0

TRENT EASTON

8007CFBA 0001
8007CFBB 00A1

DATADYNE SHOCK TROOPER

8007CFCE 0001
8007CFCD 00A2

CASSANDRA DE VRIES

8007D01E 0001
8007D01F 00A6

MAIAN

8007D032 0001
8007D033 00A7

MAIAN SOLDIER WITH BLUE HELMET

8007D23A 0003
8007D23B 003B

THE PRESIDENT

8007D3CA 0005
8007D3CB 005B

VELVET

8007D3DE 0005
8007D3DF 0061

JONATHAN

8007D226 0003
8007D227 003A

JOANNA WITH MAKEUP

8007CFF6 0001
8007CFF7 00A4

BLONDE-HAIRED WOMAN #1

0001
00A5

BROWN-HAIRED MAN

0001
009E

BLONDE-HAIRED WOMAN #2

0001
00A8

RED-HAIRED MAN #1

0001
00A9

GRIMSHAW

0001
00B2

FOSTER

0001
00B3

RED-HAIRED MAN #2

0001
00BC

FREAKY HUMAN/MAIAN (SCARY!)

0001
00BD

FROWNING MAN

0001
00BE

AFRICAN AMERICAN MAN #1

0001
00C0

MAN WITH PONYTAIL

0001
00C2

BLOND WOMAN WITH GLASSES

0001
00C5

BIOTECHNICIAN

0001
00D0

MAN WITH MOUSTACHE AND GOATEE

0002
0062

SMILING MAN

0002
0067

ELVIS WITH SCUBA-GEAR

0005
0054

JOANNA ARCTIC

0005
005A

AFRICAN AMERICAN MAN #2

0005
000D

MIYAMOTO

0005
000E

DATADYNE SNIPER

0004
00AE

BLONDE WOMAN WITH PIGTAILS

0004
00A7

BROWN HELMET WITH MASK

0005
0011

MAN WITH LONG PONYTAIL

0007
00CD

HOWARD LINCOLN

0007
00C6

**********Body Mod Codes**********

JOANNA COMBAT

8007D5BE 0000
8007D5BF 0042

MAIAN

8007D5D2 0000
8007D5D3 004A

AREA 51 BROWN SUIT GUARD

8007D5E6 0000
8007D5E7 003F

OVERALLS

8007D5FA 0000
8007D5FB 0051

CARRINGTON

8007D60E 0000
8007D60F 0040

MR BLONDE

8007D622 0000
8007D623 004E

SKEDAR

8007D636 0000
8007D637 0053

TRENT EASTON

8007D64A 0000
8007D64B 0057

DATADYNE SHOCK TROOPER

8007D65E 0000
8007D65F 0045

MALE LAB TECHNICIAN

8007D672 0000
8007D673 004D

NSA BODYGUARD

8007D686 0000
8007D687 0054

JOANNA PARTY FROCK

8007D69A 0000
8007D69B 0043

JOANNA TRENCHCOAT

8007D6AE 0000
8007D6AF 0044

OFFICE SUIT

8007D6C2 0000
8007D6C3 004F

OFFICE CASUAL

8007D6D6 0000
8007D6D7 0050

SECRETARY

8007D6EA 0000
8007D6EB 0052

CASSANDRA DE VRIES

8007D6FE 0000
8007D6FF 0041

ELVIS

8007D712 0000
8007D713 0056

FEMALE GUARD

8007D726 0000
8007D727 004C

DATADYNE LAB TECHNICIAN

8007D73A 0001
8007D73B 0094

DATADYNE SECURITY

8007D74E 0000
8007D74F 0046

DR CARROL

8007D762 0000
8007D763 0048

CAMSPY

8007D776 0000
8007D777 004B

JOANNA PARTY FROCK (RIPPED)

8007D78A 0001
8007D78B 00B1

DATADYNE INFANTRY

8007D79E 0001
8007D 79F 00BF

DATADYNE TROOPER

8007D7B2 0001
8007D7B3 00C4

INVISIBLE

8007D7C6 0000
8007D7C7 0055

BIO TECHNICIAN

8007D7D7 0001
8007D7DB 00C8

FBI

8007D7EE 0001
8007D7EF 00C9

CIA

8007D802 0001
8007D803 00CB

AREA 51 TROOPER

8007D816 0001
8007D817 00CC

PILOT

8007D82A 0002
8007D82B 0031

PATROL ROBOT

8007D83E 0002
8007D83F 0036

STEWARD

8007D852 0002
8007D853 0037

STEWARDESS

8007D866 0002
8007D867 0039

THE PRESIDENT

8007D87A 0002
8007D87B 003B

HEAD STEWARDESS

8007D88E 0002
8007D88F 003C

SMALLER SKEDAR

8007D8A2 0002
8007D8A3 0040

NSA LACKEY

8007D8B6 0002
8007D8B7 0042

PRISIDENTIAL SECURITY

8007D8CA 0002
8007DBCB 0044

NEGOTIATOR

8007D8DE 0002
8007D8DF 0046

G5 GUARD

8007D8F2 0002
8007D8F3 0061

PELAGIC 2 GUARD

8007D906 0002
8007D907 0063

G5 SWAT GUARD

8007D91A 0002
8007D91B 0064

ALASKAN GUARD

8007D92E 0002
8007D92F 0065

MAIAN SOLDIER

8007D942 0002
8007D943 0066

PRESIDENTIAL CLONE

8007D96A 0003
8007D96B 0039

JOANNA STEWARDESS

8007D97E 0003
8007D97F 003C

JOANNA WETSUIT

8007D992 0004
8007D993 009E

JOANNA AQUALUNG

8007D9A6 0004
8007D9A7 009F

JOANNA ARCTIC

8007D9BA 0004
8007D9BB 00A0

JOANNA LAB TECHNICIAN

8007D9CE 0004
8007D9CF 00A1

FEMALE LAB TECHNICIAN

8007D9E2 0004
8007D9E3 00A2

DATADYNE SNIPER

8007D9F6 0004
8007D9F7 00A3

AIR FORCE ONE PILOT

8007DA0A 0004
8007DA0B 00A4

CI MALE LAB TECHNICIAN

8007DA1E 0004
8007DA1F 00A5

CI FEMALE LAB TECHNICIAN

8007DA32 0004
8007DA33 00A6

CARRINGTON EVENING WEAR

8007DA46 0004
8007DA47 0049

CI SOLDIER

8007DA6E 0004
8007DA6F 00AB

SKEDAR KING

8007DA82 0005
8007DA83 000B

ELVIS WAISTCOAT

8007DA96 0005
8007DA97 000C

JOANNA LEATHER

8007DAAA 0005
8007DAAB 0059

JOANNA NEGOTIATOR

8007DABE 0007
8007DABF 0096

BLACK DINNER JACKET #1

0000
0047

BLACK DINNER JACKET #2

0001
019B

WHITE DINNER JACKET

0001
0199

 GameShark Codes

Perfect Menu

Using Your GameShark With Perfect Dark
Enable Codes
High and Low-Resolution Codes
Low-Resolution Codes
High-Resolution Codes

Welcome to my Perfect Dark GameShark page. This is where I'll post my favorite GameShark codes. None of these codes are for "cheating" as such, but each one will help you to bend the rules a little to get even more out of your Perfect Dark experience.

Using Your GameShark With Perfect Dark

You'll need one of the newer GameShark Pro models to really hack Perfect Dark. A 3.3 or higher is highly recommended.

You'll need to enable the Zelda keycode before your GS will boot up with Perfect Dark.

There are two subdivisions of Perfect Dark GS codes: high and low resolution. Low-resolution codes can only be used in the Combat Simulator, because they only function when Perfect Dark fails to detect the N64 4MB Expansion Pak. High-resolution codes can be used in any game mode, but only with certain GameShark versions and the use of a special enable code (see below) to allow the game to detect the Expansion Pak and to prevent it from crashing upon startup or not starting up at all.

Please note that not all codes will work with all GameShark versions. Trial and error is sometimes the only way to determine which codes work with which GameShark versions.

Back to top...

Enable Codes

The appropriate code must be active if you wish for your GameShark to function with Perfect Dark.

GameShark Pro version 3.3 or higher high-res enable code:

FF1EAE00 0000

Or, if you can't get a code to work with that enabler, try this alternate one:

FF000220 0000

Now, on to the other codes!

Back to top...

High and Low-Resolution Codes

Extra death animations in Combat Simulator. This code will add several very cool death animations that normally only show up in solo missions to your multiplayer games. These include choking, elaborate flips, wild limb-flailing, etc. Works in both high and low-resolution. Code by hack master with modifications by me.

80070769 0019
8007076B 0038
8007076F 0086
8007076D 0088
8007076F 0089
80070771 0091
80070773 00A7

Sky color modifier. These codes allow you to set the color of Perfect Dark's skies. They work in all game modes (solo, multiplayer, etc). The first line regulates the amount of red in the sky, the second green, and the third blue. Mix them to create any color you choose. The "????" represents a value of your choice. Setting all three color values to 0000 results in a black sky. Code by hack master.

80081060 ????
80081061 ????
80081062 ????

Custom weapon modification. A GameShark and a copy of this guide are all you need to begin creating your own customized weapons for Perfect Dark solo and multiplayer use. You can set just about everything. Primary and secondary functions, sound effects, clip size, zoom, whether your weapon can be “doubled up”, and more. Guide by SquareGuru.

Perfect Dark Weapon Modification Guide

As an example of what can be accomplished with the information in this great guide, here's a sample weapon. A silly little version of the Devestator that I like to call the Toilet Launcher:

8106D956 0186
8106D9BA 0186
8106D94E 805C
8106D9B2 805D
8106DA1A B100

New Falcon 2. This code will modify the Falcon 2 (scope) into a new version of the Falcon 2 fitted with both a silencer and scope! There are a couple tiny graphic glitches, but overall, the effect is perfect. Code by Wreck7.

8006B78F 0074
8006B7B6 00B3
8006B7B7 00BC

Slayer in all solo missions. This code modifies the standard Rocket Launcher to fire fly-by-wire rockets like the Slayer! Now you can use fly-by-wire rockets in any solo mission. Sometimes they explode right when launched, so invincibility is recommended. Note that aiming straight up as you fire seems to prevent this premature detonation. Code by Wreck7.

8106D6E2 D7C8

IR Scanner in multiplayer. The Perfect Darkness cheat is almost useless for multiplayer games because the Night Vision that you start out with disappears after you die once. The X-Ray Scanner is a poor substitute to say the least. This code will modify the X-Ray Scanner to work like the IR Scanner, making Perfect Darkness a much more viable option for multiplayer. Also great for spotting cloaked adversaries. Code by Wreck7.

8106F73A F520

Back to top...

Low Resolution Codes

GoldenEye items in Perfect Dark. Thanks to a truly amazing GameShark code, we can now see that a number of unused items from Perfect Dark's prequel game GoldenEye 007 are actually hidden deep within the game! To see the items, you must enter and activate one of these three codes. Then, simply start a game in the Felicity multiplayer level. You will see that the ammo boxes at the top of the stairs (outside the outer bathroom door) have been replaced with an item from GoldenEye! Codes by SubDrag and Wreck7.

GoldenEye computer terminal:

811EED4C 0018
811EEDF4 0018

GoldenEye multiplayer flag token:

811EED4C 0016
811EEDF4 0016

GoldenEye "beta" metallic cube:

811EED4C 0003
811EEDF4 0003

Weird weapons.This code enables you to make your weapons look and function very strangly. You must be playing in the Temple level with no other players for the code to function. Basically, this code replaces whichever weapon that is set to slot one with an item simply called "." When you pick up a ., it will show up as a blank space on your inventory screen. Just equip one of your regular guns, then hit start and select the blank line on your inventory menu. Your regular version will be replaced by a glitchy weapon. Usually, the glitches consist of the weapon being held higher up than normal or the weapon's clip appearing beside it. The weapon loses its normal characteristics and acts like an AR-34 with no zoom, a 27-round clip, and a quick, GoldenEye-like reload animation.

801DC7E4 0059

Beta weapons! This code allows you to access some glitchy but very cool "beta" weapons that were used in programmer testing but never made it into the final version of Perfect Dark. You must be playing in the Temple level with no other players for the code to function. Basically, this code replaces whichever weapon that is set to the designated weapon slot with the item specified in the code. Codes by SubDrag and Wreck7. The beta weapons are:

Tester: Looks like a hovering grenade but fires like a Falcon 2. Quick, GoldenEye-like reload animation.

Rocket Launcher: This version looks and behaves very strange. The rockets it shoots don't explode, but instead hover in place when they come into contact with a solid surface. Reloads like normal.

Tester (Weapon slot one modifier. Temple.):

801DC62C 0033

Rocket Launcher (Weapon slot one modifier. Temple.):

801DC62C 0034

Both (Weapon slots one and two modifier. Temple.):

801DC62C 0033
801DC7E4 0034

Back to top...

High-Resolution Codes

Character head/body modifiers. These codes will allow you to swap heads and bodies between different characters in both multiplayer and solo modes. You can do everything from changing dataDyne troopers into Pelagic 2 guards, to dressing Carrington in a ripped party frock, to turning every human enemy in a level into a Skedar, to turning Joanna Dark into James Bond! Plus just about anything else you can imagine. Just check this FAQ for details:

Perfect Dark: GameShark character modification FAQ

Codes by Hackmaster 64 and J. Lint.

Walk through doors. Pretty much what it says. This code allows you to walk through any door in the game as though it weren't there at all. One of the best ways to hunt for secrets in Perfect Dark. Code by Ructir.

80285798 0001

Walk through walls. A companion code to the one above, this will actually let you walk through almost any barrier. Even better for exploring every hidden nook and cranny of this fantastic game. Code by Ryan Toluchanian.

8002804B 0001
80028053 0001
80028057 0021
8002805B 0001
8002805F 0001
8002806B 00A1
8002806F 0001
80028073 0021
80028077 0001

Moon jump. Just get off the ground slightly by either falling off of something or running down a ramp or other incline, then hold the B button to fly. Release it again to drop back down. Another fantastic code for exploring Perfect Dark's many levels. Codes by Crocc.

Player One Moon Jump:

D009C7E4 0040
81206720 40F2
D009C7E4 0040
802066D3 0000
D009C7E4 0040
811ED720 40F2
D009C7E4 0040
801ED6D3 0000
D009C7E4 0040
811D4720 40F2
D009C7E4 0040
801D46D3 0000

Player Two Moon Jump:

D009C7EC 0040
81208390 40F2
D009C7EC 0040
80208343 0000
D009C7EC 0040
811EF390 40F2
D009C7EC 0040
801EF343 0000
D009C7EC 0040
811D6390 40F2
D009C7EC 0040
801D6343 0000

Player One Moon Jump (Multiplayer):

D009C7E4 0040
811BB720 40F2
D009C7E4 0040
801BB6D3 0000

Player Two Moon Jump (Multiplayer):

D009C7EC 0040
811BD390 40F2
D009C7EC 0040
801BD343 0000

Player Three Moon Jump (Multiplayer):

D009C7F4 0040
811BF000 40F2
D009C7F4 0040
801BEFB3 0000

Player Four Moon Jump (Multiplayer):

D009C7FC 0040
811C0C70 40F2
D009C7FC 0040
801C0C23 0000

Shield-penetrating weapons. This code allows you to shoot through some enemy shields that it is not normally possible to. Using this code, for example, you can blow up the patrol robot in Chicago or shoot the Skedar king to death. Fun. Code by Ryan Toluchanian.

80255108 0020

Lights out. This code automatically turns off all of the lights in the game that can be destroyed. Different from the Perfect Darkness cheat, the effect is quite different and creepy. Code by Ryan Toluchanian.

8022169C 0020

Weapons in the CI. Ever want to grab a machine gun from the Carrington Institute firing range and blast those rude CI employees? Well now you can! Simply enable this code, go to the firing range, start an exercise with the weapon you want, and then abort right away. You'll still be holding the weapon and will be able to take it anywhere in the building you want! Whenever you need more ammo or want to switch weapons, just head back to the range and repeat the process. Code created by Ryan Toluchanian.

802C92C4 0020

Kill CI employees. This great code will let you kill the normally invincible Carrington Institute employees in traning mode! Great fun! Combine it with the previous code to take weapons off the firing range and go on your very own workplace rampage with the weapon of your choice.

This code also has other odd effects. It makes all enemies inactive in solo missions and occasionally eliminates background music, environmental effects (like rain), and even cinema scenes.

Since this code also deactivates almost all enemies in solo missions, so it is also useful for setting up two-player Co-Operative and Counter-Operative deathmatches, since guards and other enemies won't harass players.

Code by Ryan Toluchanian.

8022EE80 0020
802C92C4 0020

Infinite Psychosis Gun ammo. Even with the game's two built-in infinite ammo cheats activated, you are still normally limited to four shots with the Psychosis Gun. With this code, you can brainwash your enemies into allies all you want and raise a virtual army. Have fun. Codes by Crocc.

Player One Infinite Psychosis Gun Ammo:

80207EA3 00FF
801EEEA3 00FF
801D5EA3 00FF

Player Two Infinite Psychosis Gun Ammo:

80209B13 00FF
801F0B13 00FF
801D7B13 00FF

GoldenEye Weapons in Combat Simulator. Using this code, all players will begin every multiplayer match with the classic GoldenEye guns already in their inventories! Furthermore, they will not be lost upon death. All you need to use them is ammunition. You can get this by activating either of Perfect Dark's infinite ammo cheats. In you haven't earned them, or simply prefer to pick up ammo off the ground like normal you can stock your levels with the following weapons, each of which comes with ammunition that the GoldenEye guns can use. Check the following chart for compatability. Happy deathmatching! Code by Crocc.

Falcon 2 (any), MagSec 4, Mauler, Phoenix - PP9i, CC13
CMP150, Cyclone, Laptop Gun - KLO1313, ZZT (9MM), ZMG, RC-P45
Callisto NTG, RC-P120, Dragon, K7 Avenger, SuperDragon, Sniper Rifle - KF7 Special, AR-53

D01BCF0F 001E
801BCF10 0007
D01BEB7F 001E
801BEB80 0007
D01C07EF 001E
801C07F0 0007
D01C245F 001E
801C2460 0007

CarrolSims. This one is great. This code will turn all the Simulant characters in multiplayer games into Dr. Carrol! They will even fight (unarmed only) and explode when defeated, making distinctive Dr. Carrol noises when shot or killed. Code by SubDrag.

800AC548 003E
800AC594 003E
800AC5E0 003E
800AC62C 003E
800AC678 003E
800AC6C4 003E
800AC710 003E
800AC75C 003E

Two player deathmatch in Carrington Institute! This code will let you play a two-player deathmatch in the Carrington Institute training level (not CI - Defense, so Carington and company will still be walking around and talking to you while you fight). Just input the following code, start up in high-res mode, and begin any solo mission.

For complete details, read my CI training deathmatch FAQ.

Main code by Ryan Toluchanian.

8009DFE9 0026
8009DFEB 0080
802C92C4 0020
D01BCF0F 001E
801BCF10 0007
D01BCF0F 001E
801BBEFB 00FF
D01BCF0F 001E
801BC69F 00FF
D01BEB7F 001E
801BEB80 0007
D01BEB7F 001E
801BDB6B 00FF
D01BEB7F 001E
801BE30F 00FF

Turbo Jo. This neat code will make Joanna Dark run at incredible speeds. Much faster than a hoverbike. It's a lot of fun. Code by Ryan Toluchanian.

8001AC0F 0000
8001AC1F 0080
8001AC4B 0081
8001AC5B 0001
8001AC6B 0081
8001AC7B 0001
8001AC8B 0081
8001AC9B 0001
8001ACAB 0081
8001ACB7 0001

Initial character placement. This is a very cool and very weird code. It lets you view every character in solo levels in their initial placement, including character that normally only show up in cinema scenes. This includes Elvis on Air Force One - Antiterrorism and Trent Easton in Air Base - Espionage. Every solo level in the game reveals strange new surprises with this code enabled. Code by Ryan Toluchanian.

8023E698 0020

Music modifier. This code will let you modify the music that plays on the Perfect Menu. Just change the "??" to any value of your choice. The digits 15, 75, and 3C correspond to previously hidden "beta" music tracks. Code by SubDrag.

800AA5FB 00??
800AA66B 00??

Friday, June 8, 2018

Nintendo Switch Super Smash Bros.

To celebrate the launch of the newest game in one of their most beloved franchises, Nintendo is holding a tournament dubbed the Super Smash Bros. Invitational 2018, and they’ve invited some of the biggest names in the competitive scene to face each other in the new Smash” for Switch, including luminaries like Armada, MkLeo, and ZeRo.  

Variety caught up with two of these Smashers to ask them their thoughts on the new game, the future of the competitive game, and what they hope to get out of the E3 tournament come Monday. 

Wednesday, June 6, 2018

A retrospective of Unreal, from the people who made it

Unreal turned 20 years old this month. The extraterrestrial first-person shooter spawned (and showcased) a game engine whose descendants still motor on today.

To commemorate all those screaming prisoners and innocent alien creatures killed at the hands of jumpy players, Brendan Caldwell got in touch with a handful of the original team and asked them to share their memories of making the first Skaarj conflict.

This is how Unreal was made, from the perspective of the programmers, designers, artists and musicians who were there.