Unreal turned 20 years old this month. The extraterrestrial first-person shooter spawned (and showcased) a game engine whose descendants still motor on today.
To commemorate all those screaming prisoners and innocent alien
creatures killed at the hands of jumpy players, Brendan Caldwell got in touch with a
handful of the original team and asked them to share their memories of
making the first Skaarj conflict.
This is how Unreal was made, from the
perspective of the programmers, designers, artists and musicians who
were there.
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