By mitty14u2
The entire rest of the party is committed to gigantic cuts to welfare,
as shown by the budget formulated by House Republicans. Their most
recent plan would slash $5.3 trillion in spending over a decade, 69
percent of which would come from programs for the needy.
http://theintellectualist.co/gop-economic-policy-has-destroyed-kansas-louisiana-and-wisconsin-now-they-hope-to-nationalize-it/
GOP tax cuts destroyed Kansas – and almost N.J. | Editorial
It's deeply alarming, even for conservatives, to see how tax cuts by
a Republican governor have completely ravaged Kansas's budget. It
has screwed the public schools, because the mystical promise of tax cuts
creating new revenue failed, yet again.
http://www.nj.com/opinion/index.ssf/2016/06/gop_tax_cuts_destroyed_kansas_and_almost_nj_editor.html
Bobby Jindal’s Anti-Tax Fervor May Have Destroyed Louisiana
But once Jindal was elected, he set about dismantling the income tax
system. Rates for wealthy people returned to their pre-referendum
levels. Shielding the state’s haves left Louisiana with about $800
million less each year to fund services for its have-nots. The surpluses
Jindal walked into turned quickly into deficits.
https://thinkprogress.org/bobby-jindals-anti-tax-fervor-may-have-destroyed-louisiana-e7c9ececa2a2?platform=hootsuite#.bita1wl3x
Walker’s Total Destruction in Wisconsin
On Sunday, July 12, Walker signed the financially austere, socially
vindictive 2015-2017 budget that shifts hundreds of millions of dollars
out of public schools into private, unaccountable charter and voucher
schemes, deepens the consolidation of power in the Department of
Administration, and keeps the tax credits and forgivable loans flowing
to campaign donors and others through the ineffective Wisconsin Economic
Development Corporation.
http://www.progressive.org/news/2015/07/188229/walker%E2%80%99s-total-destruction-wisconsin
Mega Corporations like Oil, WalMart the Kock Bros have been running
the countries main tax plan and buying politicians, changing laws having
the majority in the supreme court. We are in trying times that can and
may get worse if Americans don't wake up to the complete corporate take
over of government. They are ruthless without mercy, greed is blinding
with collateral devastation at this level.
Deus EX: Mankind Divided has been in the works for several years, but its sci-fi plot is a prescient allegory for our U.S. Presidential campaign, where a divisive politician has capitalized on fears of terrorism and people who are not like us. Donald Trump ought to play this game, if only because it holds a mirror to his demagogue’s tactics of using race, religion, and the war on terror for his own personal political gain.
The cyberpunk story plays out the consequences of an incident where a nefarious man decides to divide humanity into two factions. His shadowy organization pits “natural” humans against mechanically augmented humans, or “augs.” In the previous game, Deus Ex: Human Revolution, the aug hero Adam Jensen tries but fails to stop the “aug incident,” where a signal sent to a chip in every aug’s head compels them to slaughter as many natural humans as possible. More than 50 million people die in a massive genocide before Jensen can stop the signal.
Deus Ex: Mankind Divided takes place in 2029, two years after the incident. Now we have a state of “mechanical apartheid,” where augmented humans are discriminated against and segregated into ghettos like the Jews in Nazi Germany. Jensen is still trying to find out who keeps trying to pin terrorist incidents on innocent augs. Meanwhile, the augs have created their own underground resistance to deal with the oppression of the naturals. All of this is recounted in a 12 minute cinematic that paints the grim state of the world and catches the player up on what happened in the last game.
It is a tale that will remind you of other sci-fi media, such as the Blade Runner film; the I, Robot novels; and the Battlestar Galactica reboot. But it says a lot about the maturity of video games as a medium that a major blockbuster game carries such a relevant message. And it is a warning that if you play with fire, you can start a massive wave of hatred that can bring an unspeakable conflagration to the world. It is a mirror for our own times, indeed.
“We didn’t try to change the story to fit real-world events,” said Oliver Proulx, producer of the game at Eidos Montreal, in an interview with GamesBeat. “The themes we chose just resonate. Cyberpunk helps with that kind of interpretation. Unfortunately, some themes are a bit more prominent today than when we started designing the game.”