Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts
Sunday, June 19, 2016
Monday, June 13, 2016
Sunday, June 12, 2016
Microsoft Mistakenly Sold Fallout 4 For Free On Xbox
If you grabbed Fallout 4 for free on Xbox One yesterday, it will be disappearing from your account.
http://www.neowin.net/news/fallout-4-was-accidentally-free-to-download-but-licenses-are-being-revoked
http://www.escapistmagazine.com/news/view/167671-Microsoft-Revoking-Free-Fallout-4-Copies-Acquired-Due-to-Xbox-Store-Error-Yesterday
http://www.neowin.net/news/fallout-4-was-accidentally-free-to-download-but-licenses-are-being-revoked
http://www.escapistmagazine.com/news/view/167671-Microsoft-Revoking-Free-Fallout-4-Copies-Acquired-Due-to-Xbox-Store-Error-Yesterday
Wednesday, June 1, 2016
Import Some Steam Games to GOG
The newest feature on GOG.com lets you import some Steam games to your GOG
account for free.
View Article
View Article
Thursday, May 26, 2016
No Consoles For Old Men - Ageism In The Game Industry
In this timeless blog, veteran developer David Mullich writes how, after a long career
encompassing many highly-regarded games, "no game studio or publisher seemed
willing even to give me a phone interview."
Sunday, May 1, 2016
Unreal Engine 4.11.2 Hotfix/4.12 Preview 1
Start your journey into game development or take it to the next level with
Unreal Engine.
Tuesday, April 19, 2016
A popular video game now randomizes your race and gender — and many white men are furious
By German Lopez
Rust is a popular first-person survival video game where
you start out completely naked, left to a barren environment to build
yourself tools, weapons, and a home as other players try to do the same —
and potentially try to kill you and steal your stuff. It's a tense
game, one in which your friends can suddenly turn against you and
basically ruin everything you worked for just for their own personal
gain.
But it's not the betrayal and tension that has gamers upset with Rust. Instead, it's a new feature recently added to the game, which has 500,000 players each week, by developer Garry Newman:
Your character's gender and race are now randomized. So even if you're a white man in real life, you now may be forced to play a black woman.
Men, particularly white men, are not happy. Newman explained the situation in the Guardian, characterizing the reaction to the change as "extreme":
It's totally understandable that some people want to create their characters as they see fit. As someone who enjoys playing role-playing games, if I'm given the option I'll always create a character that I think looks cool. So I can, to some extent, sympathize with this sentiment.
Newman, for his part, says that he just didn't want to spend development resources on a character building tool. And he also sees it as valuable that people are forced to be of a certain race and gender for their entire play-through: Players "should be recognizable consistently and long-term — so anyone likely to commit a crime would be more likely to wear a balaclava or a face mask," Newman wrote.
What's odd, instead, is that these same complaints from male, white gamers would very likely fall on deaf ears if they were made by another group — by, say, a black, Hispanic, or female gamer. After all, originally, everyone on Rust was forced to play a bald white man — and there was no similar uproar.
Or worse, such complaints would fall on actively aggressive ears. Consider Gamergate: The movement began in part as a response to journalists trying to encourage more diversity in the gaming industry — not just by opening the door to more women and minority developers, but also making sure that games reflected the potentially diverse audience playing them. This was widely perceived as such a vitriolic concept to a large group of gamers that they rose up and harassed the journalists and activists pushing for this increase in diversity, which Gamergaters said was an attempt to ruin games with political correctness (which doesn't exist).
Given Gamergate, there's a bit of irony to the Rust controversy.
Take this feedback Newman received from one male gamer: "I just want to play the game and have a connection to the character like most other games I play." What this misses is that this male gamer is able to have a connection to the character he plays in most video games because he's a man.
Meanwhile, minority and women gamers have for a long time just grown to accept that they're probably going to be stuck playing white male heroes if they pick up a mainstream triple-A game.
Newman made this point in his piece for the Guardian:
But it's not the betrayal and tension that has gamers upset with Rust. Instead, it's a new feature recently added to the game, which has 500,000 players each week, by developer Garry Newman:
Your character's gender and race are now randomized. So even if you're a white man in real life, you now may be forced to play a black woman.
Men, particularly white men, are not happy. Newman explained the situation in the Guardian, characterizing the reaction to the change as "extreme":
For race, this seems to be a regional thing. For example, most complaints about being black in the game have generally been from Russian players. With gender it seems to be more of a geography-free complaint.
Here's one of the many messages we've received from disgruntled male players: "Why won't you give the player base an option to choose their gender? I just want to play the game and have a connection to the character like most other games I play. Not have some political movement shoved down my throat because you make the connection we can't choose our gender in reality so let's make it like that in game too."
This is what women and minority gamers have been complaining about for decades
It's totally understandable that some people want to create their characters as they see fit. As someone who enjoys playing role-playing games, if I'm given the option I'll always create a character that I think looks cool. So I can, to some extent, sympathize with this sentiment.
Newman, for his part, says that he just didn't want to spend development resources on a character building tool. And he also sees it as valuable that people are forced to be of a certain race and gender for their entire play-through: Players "should be recognizable consistently and long-term — so anyone likely to commit a crime would be more likely to wear a balaclava or a face mask," Newman wrote.
What's odd, instead, is that these same complaints from male, white gamers would very likely fall on deaf ears if they were made by another group — by, say, a black, Hispanic, or female gamer. After all, originally, everyone on Rust was forced to play a bald white man — and there was no similar uproar.
Or worse, such complaints would fall on actively aggressive ears. Consider Gamergate: The movement began in part as a response to journalists trying to encourage more diversity in the gaming industry — not just by opening the door to more women and minority developers, but also making sure that games reflected the potentially diverse audience playing them. This was widely perceived as such a vitriolic concept to a large group of gamers that they rose up and harassed the journalists and activists pushing for this increase in diversity, which Gamergaters said was an attempt to ruin games with political correctness (which doesn't exist).
Given Gamergate, there's a bit of irony to the Rust controversy.
Take this feedback Newman received from one male gamer: "I just want to play the game and have a connection to the character like most other games I play." What this misses is that this male gamer is able to have a connection to the character he plays in most video games because he's a man.
Meanwhile, minority and women gamers have for a long time just grown to accept that they're probably going to be stuck playing white male heroes if they pick up a mainstream triple-A game.
Newman made this point in his piece for the Guardian:
It's maybe understandable why some male gamers wouldn't want to play as women. They're just not used to being forced to. You could probably count on your fingers the number of major, big-budget games where you have no choice but to play as a woman, never mind having no choice but to play as a black woman. Female gamers are obviously more forgiving — they've been playing games as men for most of their lives.It's not that these gamers are wrong to be disappointed that they can no longer play as the character they would like in Rust. I agree that character customization is great. The issue is that many of the same people complaining now would probably be rolling their eyes if a Hispanic man or black woman asked why they aren't well-represented in Halo, Call of Duty, Metal Gear Solid, The Witcher, The Legend of Zelda, or almost any other triple-A title that's come out over the years.
Saturday, April 16, 2016
Street Fighter V Mod Hits The Light Switch On All Stages
By rrkappasvoice
I converteda lot of mods every single mod to .pak so its
super easy to install; you dont need to extract the .pak or use any
program, just copypaste the mod into a folder. It took me a loooot of
time, but hopefully it worth it.
Installation
I converted
Installation
- Go to Steam\steamapps\common\StreetFighterV\StreetFighterV\Content\Paks\ and create a folder named ~mods (the ~ is important)
- Download this, extract, and paste those two files into that folder (this is a one-time thing, you don't need to do it everytime you install a new mod)
- Put the mod you downloaded inside that folder
- To remove the mod just delete the .pak file inside ~mods or you can rename the file and remove the .pak extension at the end in case you want to keep the mod to use it later, just don't touch the 'ModReady' files, those files are there to avoid issues when using certain mods standalone. More info about this here
Sunday, March 27, 2016
Dark Souls III Looks And Plays Fantastic on PC; Watch 40 Minutes Of Brutal Gameplay In 1080p/60 FPS
By Giuseppe Nelva
By now you have probably seen a ton of game play of Dark Souls III on consoles. The game is already available for PS4 and Xbox One in Japan, and you can even play it in English on Microsoft’s console, even if it’s still pending an important day one patch.
Yet, the PC version is still quite far from release, coming with the official western launch on April 12th, so fellow PC users may be wondering how it looks and runs, especially considering the fairly depressing chain of shoddy PC ports in the past year or so.
Luckily, you can rest easy. The game looks and plays like a dream on PC, provided that you have fairly affordable gaming specs. We tested it on my home rig with an Intel Core i7 4790k at stock clock, 32 GB of Ram and an Nvidia GeForce GTX 970.
The build we were provided not only looked absolutely stunning with all the graphics options maxed up at 1080p resolution, but it easily held a steady 60 FPS frame rate 99% of the time.
The game is also a ton of fun, and brutal as you would expect, but we’ll talk more about that in our review, which will come soon enough.
Of course, I’m sure you prefer seeing some game play instead reading my description, to experience just how lovely the game looks with your own eyes. We were authorized to show you the beginning of the game, so below you can check out the first 20 minutes (which obviously include mild spoilers, but we stopped early to avoid showing too much of the story), and the character creation.
If you want to go in blind, you can stop watching the first video as I pan over the beautiful view at the three minutes mark. That way you’ll still experience the game’s beauty and smooth frame rate, but you’ll avoid seeing the first boss and the first bunch of NPC's you meet, keeping your spoiler-free run safe.
You can safely watch the second video, that shows only the character creation on PC. Do ignore just how bad I am at it. This was my first touch of a Souls game since Bloodborne months ago, and I’m still in the process of getting used to the rhythm of it.
Tuesday, March 22, 2016
Monday, March 21, 2016
Wrath Of The Abyss Demo
Control two heroes as they venture into the land of the Abyss and they try to stay alive for as long as possible
Wrath of the Abyss is a top-down 2D arcade game
that will likely satisfy anyone who wants to destroy at least two
keyboards every day.
Wrath of the Abyss is an arcade game that generates
the level every time you start it. It’s not the kind of game that you
played before, but if you manage to get past the unexpected deaths, that
come from all kinds of dangers and enemies, you might enjoy it.
It’s no doubt that the people who are going to try
Wrath of the Abyss and like it are gluttons for punishment. It’s an
incredibly difficult game, and there is no learning curve. You just
start the game and die over and over again, until you either quit or you
start to understand what you have to do to survive.
Story and gameplay
It turns out that an archmage named Lutis has
severed the land of the Abyss from the rest of the mortal plane. It’s
been lost for thousands of years, and it became populated with all kinds
of creatures, monsters and dangers.
For some unknown reason, the land of the Abyss is
once more accessible, so a couple of adventures went through a portal in
search of glories and riches. And then they die in the first few
minutes. This should be the story.
Fortunately, players can choose to reload the same
level, so it might be a little bit easier a second time. In any case, if
you exit the game you won’t be able to find the same level unless you
save the progress.
Players will find chests with items and weapons, but
for the most part, it’s just them against all the others. It’s not an
easy game, and it makes no promises.
The fact that it’s not using an advanced game engine
is hampering the experience somewhat. The hit boxes don’t seem to be
all that precise and in this game every hit matters.
If you want some punishment, and you think that you
have to be good at something, you might want to give Wrath of the Abyss a
go.
Wrath of the Abyss Demo was reviewed by Silviu Stahie 2.5/5
Last updated on March 21st, 2016 http://games.softpedia.com/get/Games-Demo/Wrath-of-the-Abyss.shtml#download
Tuesday, March 15, 2016
Microsoft is finally pushing for cross-platform online gaming
By Kyle Orland
With this year's Game Developer's Conference barely started,
Microsoft has already rolled out a major announcement that has the
potential to significantly change the console gaming landscape. By allowing for cross-network play on Xbox Live,
Microsoft has signaled it's willing to open the doors to one of
gaming's most frustrating walled gardens and help restore the
platform-agnostic promise of the early Internet.
The question is, why now? Microsoft has been running Xbox Live since 2002, and it's been nearly a decade since the similar PlayStation Network launched on Sony's PlayStation 3 (not to mention PC-based networks like Steam). Why hasn't Microsoft made public overtures to connect these disparate networks before now?
Part of it might be technical, on all sides. After all, it's easier to develop a new, private gaming network with tens of millions of users if you are in total control of all the hardware that will be connecting together. The Xbox 360 and PS3's vastly different system architectures may have made true online agnosticism difficult on console developers in the last generation as well.
But a large part of it was surely business-related, at least for Microsoft. The lock-in effects of closed gaming networks means console gamers have long had to effectively coordinate their system purchases to line up with those of their online gaming friends.
Ten years ago, when the Xbox 360 was launching, this was a key advantage for Microsoft's new system. Back then, Microsoft had years of experience running Xbox Live (compared to Sony's standing start with the PlayStation Network), a one-year head start in reaching market with the Xbox 360, and online-centric exclusives like Halo and Gears of War in the pipe to drive multiplayer-focused gamers to its console ecosystem.
The momentum driven by that Xbox Live lock-in among console gaming's online early adopters was no doubt a large part of why the Xbox 360 was able to find relative market success—especially in the West—following Sony's market-dominating PlayStation 2 (though it surely wasn't the only reason).
Today, the console market looks quite different from Microsoft's point of view. Worldwide, the PS4 is now in close to twice as many homes as the Xbox One. Even in the usually Microsoft-friendly American market, Microsoft only rarely beats Sony in raw monthly console sales numbers these days.
That means, all things being equal, this console generation is much more likely to see a critical mass of your friends playing on Sony's PlayStation Network rather than on Microsoft's Xbox Live. If both online ecosystems are closed off from each other, more new console buyers are going to follow those friends to Sony's console if they want to play online. But in the world of cross-platform play Microsoft is proposing, the Xbox One might suddenly get a second look—especially since the system will give you access to a new Halo in addition to letting you play Call of Duty and Madden with all your PS4-owning friends.
Microsoft has said it doesn't care overly much about the size of its user base relative to Sony's. Still, the same network effects that drove the Xbox 360's sales could now be a headwind against the Xbox One gaining more momentum among prospective buyers—especially among the online gamers that tend to be console gaming's biggest spenders. That means today's announcement from Microsoft can be seen both as an olive branch of consumer-friendly cross-platform cooperation and as a white flag of surrender in the battle to drive the console market.
And it's a flag that Sony doesn't have to accept. By offering "an open invitation for other networks [read: Sony] to participate as well," though, Microsoft is very publicly pressuring Sony to follow the same course. Otherwise, Sony will likely take a significant PR hit for trying to hold on to its own relative walled-garden advantage at the expense of player convenience. (Developers will also have to play along, but the notion of having a single, unified base of players across two major consoles will probably win out over any technical growing pains in connecting the two similar consoles).
Sony hasn't given much indication how it will respond to Microsoft's very open invitation/dare, but it would be in everyone's best interests if they could bury the hatchet. Business concerns aside, there's no longer much reason to force developers and players to a limited base of competitors with the exact same hardware if they don't want to. Hopefully, Sony won't let its current market dominance prevent a chance to finally unify a hopelessly divided online gaming landscape.
The question is, why now? Microsoft has been running Xbox Live since 2002, and it's been nearly a decade since the similar PlayStation Network launched on Sony's PlayStation 3 (not to mention PC-based networks like Steam). Why hasn't Microsoft made public overtures to connect these disparate networks before now?
Part of it might be technical, on all sides. After all, it's easier to develop a new, private gaming network with tens of millions of users if you are in total control of all the hardware that will be connecting together. The Xbox 360 and PS3's vastly different system architectures may have made true online agnosticism difficult on console developers in the last generation as well.
But a large part of it was surely business-related, at least for Microsoft. The lock-in effects of closed gaming networks means console gamers have long had to effectively coordinate their system purchases to line up with those of their online gaming friends.
Ten years ago, when the Xbox 360 was launching, this was a key advantage for Microsoft's new system. Back then, Microsoft had years of experience running Xbox Live (compared to Sony's standing start with the PlayStation Network), a one-year head start in reaching market with the Xbox 360, and online-centric exclusives like Halo and Gears of War in the pipe to drive multiplayer-focused gamers to its console ecosystem.
The momentum driven by that Xbox Live lock-in among console gaming's online early adopters was no doubt a large part of why the Xbox 360 was able to find relative market success—especially in the West—following Sony's market-dominating PlayStation 2 (though it surely wasn't the only reason).
Today, the console market looks quite different from Microsoft's point of view. Worldwide, the PS4 is now in close to twice as many homes as the Xbox One. Even in the usually Microsoft-friendly American market, Microsoft only rarely beats Sony in raw monthly console sales numbers these days.
That means, all things being equal, this console generation is much more likely to see a critical mass of your friends playing on Sony's PlayStation Network rather than on Microsoft's Xbox Live. If both online ecosystems are closed off from each other, more new console buyers are going to follow those friends to Sony's console if they want to play online. But in the world of cross-platform play Microsoft is proposing, the Xbox One might suddenly get a second look—especially since the system will give you access to a new Halo in addition to letting you play Call of Duty and Madden with all your PS4-owning friends.
Microsoft has said it doesn't care overly much about the size of its user base relative to Sony's. Still, the same network effects that drove the Xbox 360's sales could now be a headwind against the Xbox One gaining more momentum among prospective buyers—especially among the online gamers that tend to be console gaming's biggest spenders. That means today's announcement from Microsoft can be seen both as an olive branch of consumer-friendly cross-platform cooperation and as a white flag of surrender in the battle to drive the console market.
And it's a flag that Sony doesn't have to accept. By offering "an open invitation for other networks [read: Sony] to participate as well," though, Microsoft is very publicly pressuring Sony to follow the same course. Otherwise, Sony will likely take a significant PR hit for trying to hold on to its own relative walled-garden advantage at the expense of player convenience. (Developers will also have to play along, but the notion of having a single, unified base of players across two major consoles will probably win out over any technical growing pains in connecting the two similar consoles).
Sony hasn't given much indication how it will respond to Microsoft's very open invitation/dare, but it would be in everyone's best interests if they could bury the hatchet. Business concerns aside, there's no longer much reason to force developers and players to a limited base of competitors with the exact same hardware if they don't want to. Hopefully, Sony won't let its current market dominance prevent a chance to finally unify a hopelessly divided online gaming landscape.
Sunday, March 6, 2016
500 rare Apple II programs and games are now preserved online
By Chris O'Brien
In an industry that constantly lusts toward the future, the Internet Archive has once again helped retain tech’s past by announcing that it has saved more than 500 Apple II programs.
The San Francisco-based non-profit has been doing yeoman’s work for years now, maintaining everything from historical copies of webpages to archiving sound and video to digitizing out-of-copyright books. The program to preserve the catalogue of Apple II programs is yet another example of this work, and one that provides an important record of the dawn of the personal computing age.
The actual work of finding and uploading the programs is being done by a person (or possibly an anonymous collective) who goes under the name “4am.”
According to a post on the Internet Archive blog, the 4am collection now has passed the 500 program milestone. In fact, the 4am page now says it has 631 Apple II programs. These are part of a larger collection of Apple II programs that stands at 3,897 at the Internet Archive.
But the 4am set is focused on the rarest and hardest to find Apple II programs. As such, users can now experience games like Muppetville, Spy Hunter and Battlezone.
So get ready to relive your childhood or teenage years and watch hours of your adult life disappear into a black hole of nostalgic ecstasy.
In an industry that constantly lusts toward the future, the Internet Archive has once again helped retain tech’s past by announcing that it has saved more than 500 Apple II programs.
The San Francisco-based non-profit has been doing yeoman’s work for years now, maintaining everything from historical copies of webpages to archiving sound and video to digitizing out-of-copyright books. The program to preserve the catalogue of Apple II programs is yet another example of this work, and one that provides an important record of the dawn of the personal computing age.
The actual work of finding and uploading the programs is being done by a person (or possibly an anonymous collective) who goes under the name “4am.”
According to a post on the Internet Archive blog, the 4am collection now has passed the 500 program milestone. In fact, the 4am page now says it has 631 Apple II programs. These are part of a larger collection of Apple II programs that stands at 3,897 at the Internet Archive.
But the 4am set is focused on the rarest and hardest to find Apple II programs. As such, users can now experience games like Muppetville, Spy Hunter and Battlezone.
So get ready to relive your childhood or teenage years and watch hours of your adult life disappear into a black hole of nostalgic ecstasy.
Tuesday, January 19, 2016
XSplit Gamecaster 2.7.1512.1839
By Softpedia Games
Stream your gaming sessions over Youtube or record them on your PC all with the push of a button
XSplit Gamecaster is a very useful gaming tool that will allow users to stream or record video from the game with ease.
One of the most easy to use streaming applications out there
No configurations is necessary as the application
will scan your current configuration and will choose the best settings.
All you need to do is start the game and starts the streaming/recording.
After starting a game, you need to press a key combination and you'll
gain access to the Xsplit control panel from where you can choose to
stream or record.
There are three different options for streaming a
video: you can choose to stream the game through your YouTube channel,
your Twitch channel or your Ustream account. Please note that when
streaming a video, you will have to login on your chosen streaming
channel and this comes with a price: Xsplit will have access to your
account, your emails and will even be able to post for you.
The features will simply amaze you
You will be able to stream your videos with
resolution up to 1080p. You must know that the higher the resolution,
the higher the setting for your system. 1080p, for example, will require
a 2nd Generation Core i7 CPU, 4 gigabytes RAM minimum and over 8
gigabytes of free space on your hard disk.
Another thing I just loved about Xsplit gamecaster
is that it's compatible with PC, Xbox, PlayStation and lots of other
consoles. Now friends from all over the world will be able to see you
while owning at Dota 2, Battlefield or even Assassin's Creed.
If you're more of a strategy enthusiast, the draw on
screen feature will surely make you happy. You will be able to point
out the current strategy for all the other team members to follow by
highlighting the most important units on the battlefield or the targets
that need to be attacked.
The streaming tool for the gamer in you
The option to play and share with your friends the
highlights of a game or even the entire match sounds more than great,
and when you can do this with the click of a button it sounds awesome.
XSplit Gamecaster was reviewed by Alexandru Niculaita
4.5/5 http://games.softpedia.com/get/Tools/XSplit-Gamecaster.shtml#download
Monday, December 28, 2015
More Or Less Catch All Tutorial (3DS)
By Sgt. Lulz
Since the 3DS scene is on red alert because of the keynote from a
couple days ago, I decided to write a catch-all guide to installing
Menuhax and Ironhax through Browserhax in anticipation of the upcoming
exploits.
First and foremost:
STOP UPDATING. STAY ON 10.3, THIS IS THE LATEST EXPLOITABLE FIRMWARE. Don't update anymore.
First and foremost:
STOP UPDATING. STAY ON 10.3, THIS IS THE LATEST EXPLOITABLE FIRMWARE. Don't update anymore.
If a system firmware update has been released, STOP READING THIS GUIDE. You need to set the blocker DNS before proceeding. You can read about this in the 'WHAT'S THIS ABOUT DNS?' section of this guide.
1. Download the Homebrew Starter Kit from https://smealum.github.io/ninjhax2/starter.zip
2. Place the contents in the root of your SD card
3. Proceed according to your System Version (Found on the top screen, bottom right corner in System Settings). You will need this system version to install Ironhax as well, so write it down if you need it.
4a. Old 3DS, System Ver. <= 10.1.0-27:
Visit http://yls8.mtheall.com/sliderhax.php on your 3DS browser and follow the instructions.
4b. Old 3DS, System Ver. = 10.3.0-28:
Visit http://yls8.mtheall.com/spider28hax.php on your 3DS browser and follow the instructions.
4c. New 3DS, System Ver. <= 10.1.0-27:
Visit http://yls8.mtheall.com/browserhax_fright.php on your 3DS browser and follow the instructions.
4d. New 3DS, System Ver. = 10.3.0-28:
Visit http://yls8.mtheall.com/browserhax_fright_tx3g.php on your 3DS browsr and follow the instructions.
Visit http://yls8.mtheall.com/sliderhax.php on your 3DS browser and follow the instructions.
4b. Old 3DS, System Ver. = 10.3.0-28:
Visit http://yls8.mtheall.com/spider28hax.php on your 3DS browser and follow the instructions.
4c. New 3DS, System Ver. <= 10.1.0-27:
Visit http://yls8.mtheall.com/browserhax_fright.php on your 3DS browser and follow the instructions.
4d. New 3DS, System Ver. = 10.3.0-28:
Visit http://yls8.mtheall.com/browserhax_fright_tx3g.php on your 3DS browsr and follow the instructions.
You should now see the Homebrew Menu. If you don't, restart the console and try again. Clearing the cookies and cache in your browser helps.
The next step is installing a new entrypoint, as Browserhax becomes unavailable every time a new system update comes out, potentially even leading to it being patched.
You have two entrypoints available for install from here: Menuhax and Ironhax.
You'll definitely want to get Menuhax, but Ironhax is also an option if you're a complete klutz (In your own opinion anyway, I don't mean to insult anybody) and are afraid of system updates or changing Home Menu themes.
MENUHAX:
1. Open the Menuhax_Manager app.
2. Hit 'Install'.
3. You're done.
OPTIONAL: Hit 'Setup a built-in Home Menu 'Basic' color theme' to use a different theme with Menuhax.
To activate: Hold L while starting up your 3DS to open the Homebrew Menu.CAUTION: Don't change your Home Menu theme after installing this, UNDER ANY CIRCUMSTANCES. Doing so will uninstall Menuhax and render it unusable. There are ways to use any themes if you REALLY want to do so, which I will further explain in the future.
IRONHAX (REQUIRES AN NNID):
1. Open the eShop - Old Version Downloader app.
2. Download Ironfall Invasion
3. Restart and open the Homebrew Menu (Using either Menuhax or Browserhax)
4. Open the Ironhax Installer app.
5. Follow the onscreen instructions. Your Ironfall version will most definitely be 1.0. System Version will be whatever you wrote down during the first guide, and the save slot doesn't matter.
6. You're done.
To activate: Open Ironfall Invasion and open the save slot you installed the exploit to.
CAUTION: Don't update Ironfall Invasion after installing this, UNDER ANY CIRCUMSTANCES. The game will update to an unexploitable version.
WHAT NOW?:
You wait for the CFW and other-such >9.2.0-20 kernel stuff to show up.
I'll update this guide when it DOES happen.
WHAT'S THIS ABOUT DNS?:
System Versions 9.9 and above force you to update to use the Browser, as it checks with Nintendo's servers if the console is on the latest firmware to prevent exploitation. The current System Firmware as of this guide, 10.3, is exploitable as well as not needing the DNS. Things will change at 10.4 and beyond.
DON'T OPEN THE 3DS INTERNET BROWSER IF THIS IS THE CASE, YOU'LL RENDER IT COMPLETELY UNUSABLE. FOLLOW THE STEPS BELOW BEFORE YOU EVEN TRY TO DO SO.
To change your DNS settings to bypass this:
1. Open System Settings.
2. Go to Internet Settings > Connection Settings. Edit your main connection settings.
3. Set Auto-Obtain DNS to 'No' and enter 107.211.140.065 under the DNS: Both primary and secondary.
4. Do this for all your other connections, if any.
Remember: Don't update. Ever.
To the smart people:
If I've missed anything in this guide or there are any mistakes, let me know.
Thanks for reading, and stay safe out there.
Thursday, December 24, 2015
Fail0verflow to announce a PS4 Jailbreak next week?
By wololo · December 23, 2015
Some
hints at a potential PS4 hack form popular group Fail0verflow just came
to my attention. This is just at the rumor level at this point and
could turn out to be something entirely different, but the evidence is
quite compelling.
I was just contacted with a link to the CCC Wiki, indicating that Marcan, one of the main members of Team Fail0verflow (known for having hacked the Wii U, and, before that, the PS3), will be having a talk at the CCC event this year. The talk is entitled: “Console Hacking 2015: Penguins on Aeolia”
So how does this point to a PS4 hack? Well, let’s rewind a bit.
Every year a bunch of hackers meet at the CCC and talk about hacking and security. Console hacking, every year, is a big part of the conference. This year, Smealum will be there to talk about his work on the 3DS, and apparently fail0verflow will be here too.
CCC is big, back in the days, Tyranid also explained the PSP Prometheus project at the CCC. The Prometheus project resulted in what is known today as the Pandora batteries for PSP, a way to mod the PSP batteries so that the PSP will enter “maintenance mode” and make it possible to install custom firmwares and downgrades.
That screenshot is from their presentation at the CCC in 2010, when they explained how they had hacked the PS3.
Defeating the PS3 encryption was definitely not Fail0verflow’s only successful hack. They were also the first ones to run unsigned code on the Wii in 2007, and hacked the Wii U two years ago.
So in general, when these guys have a presentation at the CCC, you know something heavy is going to happen.
This new entry in the Wiki however indicates a full presentation from Marcan. And it strongly hints at a PS4 hack, specifically, installing Linux on the PS4.
Looking at the content of the talk again, we see: Console Hacking 2015: Penguins on Aeolia – To boldly go where no penguin has gone before.
What do we make of this? Well, it’s going to be a presentation about console hacking (duh), and it’s probably going to be about installing Linux (penguins). Because the presentation states “where no penguin has gone before”, it is safe to assume we’re talking of one of the new generation consoles (Wii U, XBO, or PS4).
The last, and probably most crucial part of the title, is “Aeolia”.
WTH is Aeolia? Well, digging into the PS4 Dev Wiki (thanks John!), we find lots of references to Aeolia in the PS4 Boot process log. At this point, it is now very likely that Marcan’s talk is going to be about installing Linux on the PS4.
Now, the talk is short (5 minutes), so Fail0verflow will probably only showcase that they have Linux running on the console, without going into details of the hack. That part might, or might not, happen next year.
It’s unclear at this point if this PS4 Jailbreak will be running on the latest firmware, or 1.76 and below just like the most recent announced PS4 Kernel exploit. So, do you think this will be a huge reveal, or just some kind of troll?
Many thanks to John who sent me the wiki link!
I was just contacted with a link to the CCC Wiki, indicating that Marcan, one of the main members of Team Fail0verflow (known for having hacked the Wii U, and, before that, the PS3), will be having a talk at the CCC event this year. The talk is entitled: “Console Hacking 2015: Penguins on Aeolia”
So how does this point to a PS4 hack? Well, let’s rewind a bit.
What is the CCC?
Wikipedia tells us: The Chaos Communication Congress is an annual conference organized by the Chaos Computer Club. The congress features a variety of lectures and workshops on technical and political issues related to Security, Cryptography, Privacy and online Freedom of Speech.Every year a bunch of hackers meet at the CCC and talk about hacking and security. Console hacking, every year, is a big part of the conference. This year, Smealum will be there to talk about his work on the 3DS, and apparently fail0verflow will be here too.
CCC is big, back in the days, Tyranid also explained the PSP Prometheus project at the CCC. The Prometheus project resulted in what is known today as the Pandora batteries for PSP, a way to mod the PSP batteries so that the PSP will enter “maintenance mode” and make it possible to install custom firmwares and downgrades.
Who are Fail0verflow?
Fail0verflow are the group who hacked the PS3. You might remember the screenshot below:Defeating the PS3 encryption was definitely not Fail0verflow’s only successful hack. They were also the first ones to run unsigned code on the Wii in 2007, and hacked the Wii U two years ago.
So in general, when these guys have a presentation at the CCC, you know something heavy is going to happen.
Penguins on Aeolia == Linux on PS4?
Fail0verflow had announced earlier on the CCC wiki that they would be hosting an event to talk about console hacking in general, hinting more at some Wii U follow up and existing hacks than anything else.This new entry in the Wiki however indicates a full presentation from Marcan. And it strongly hints at a PS4 hack, specifically, installing Linux on the PS4.
Looking at the content of the talk again, we see: Console Hacking 2015: Penguins on Aeolia – To boldly go where no penguin has gone before.
What do we make of this? Well, it’s going to be a presentation about console hacking (duh), and it’s probably going to be about installing Linux (penguins). Because the presentation states “where no penguin has gone before”, it is safe to assume we’re talking of one of the new generation consoles (Wii U, XBO, or PS4).
The last, and probably most crucial part of the title, is “Aeolia”.
WTH is Aeolia? Well, digging into the PS4 Dev Wiki (thanks John!), we find lots of references to Aeolia in the PS4 Boot process log. At this point, it is now very likely that Marcan’s talk is going to be about installing Linux on the PS4.
Now, the talk is short (5 minutes), so Fail0verflow will probably only showcase that they have Linux running on the console, without going into details of the hack. That part might, or might not, happen next year.
It’s unclear at this point if this PS4 Jailbreak will be running on the latest firmware, or 1.76 and below just like the most recent announced PS4 Kernel exploit. So, do you think this will be a huge reveal, or just some kind of troll?
Many thanks to John who sent me the wiki link!
Linux on PS4: More confirmation bubbling up from the scene
by wololo · December 25, 2015
We revealed yesterday that Fail0verflow might have a surprise for the scene at the end of the year: They probably have Linux running on the PS4.
Our article apparently triggered some reaction from the scene, as we’re now receiving more and more data confirming that our guess was indeed true (I want to thank John once again for pointing me to this information yesterday).
Since we revealed the upcoming “Penguins on Aeolia” presentation from Fail0verflow and how it means they have Linux running on PS4, people have shared more confirmation with me:
Zecoxao, who’s very close to the PS3/PS4 dev scene, shared a screenshot on Twitter,, showing some reverse engineering work on what appears to be PS4 system files:
More and more compelling evidence is showing up that we’ll see Linux running on the PS4 this year. Please keep in mind that no release date has been hinted. Fail0verflow, although they did hack the Wii U 2 years ago, never released their Wii U files. It is likely the same could happen for the PS4.
Earlier today, PlaystationHax shared a screenshot of a dump of the PS4 filesystem root. But our understanding is that the Filesystem dump and Fail0verflow’s work are not directly related.
Since we revealed the upcoming “Penguins on Aeolia” presentation from Fail0verflow and how it means they have Linux running on PS4, people have shared more confirmation with me:
Zecoxao, who’s very close to the PS3/PS4 dev scene, shared a screenshot on Twitter,, showing some reverse engineering work on what appears to be PS4 system files:
@frwololo i hope that is confirmation enough for you
— José Miguel (@zecoxao) December 23, 2015
People also contacted me to let me know that Fail0verflow had posted a suggestive screenshot on their twitter account last week:
pic.twitter.com/4ZjufJrV2p — fail0verflow (@fail0verflow) December 16, 2015
More and more compelling evidence is showing up that we’ll see Linux running on the PS4 this year. Please keep in mind that no release date has been hinted. Fail0verflow, although they did hack the Wii U 2 years ago, never released their Wii U files. It is likely the same could happen for the PS4.
Earlier today, PlaystationHax shared a screenshot of a dump of the PS4 filesystem root. But our understanding is that the Filesystem dump and Fail0verflow’s work are not directly related.
Saturday, December 19, 2015
How To Hack Your 360
So you want to hack your XBox 360.
Have no idea where to start?
This thread should give you a general idea on what you can do with your 360.
Have no idea where to start?
This thread should give you a general idea on what you can do with your 360.
Wednesday, November 25, 2015
Video Games Biggest Spoilers
By Ben Reeves on
November 24, 2015
at
06:30 PM
This article contains a giant list of video game spoilers for games such as BioShock, Final Fantasy X, and Red Dead Redemption. You’ve been warned.
Games are full of great plot twists, but knowing these plot twists before you play the game can sometimes ruin your enjoyment of the experience. That said, here are some of the biggest jaw dropping moments in video games. Highlight the text to see the spoilers proceed with caution!!!
Massive Spoilers Beyond This Point!!!
Assassin’s Creed: Brotherhood – At the end of the game, you become possessed by a member of the First Civilization named Juno and kill Lucy Stillman, the woman who has been helping you hunt the Templars since the beginning of the series.
Batman: Arkham City – Joker dies, and the heathy version of him that has been running around the city is actually Clayface.
Batman: Arkham Knight – Joker plays a major role in the game. Batman has been infected with Joker’s high-end virus, and it is consuming his mind. Throughout the game you constantly have visions where the Joker talks to you. Also, Arkham Knight is Batman’s old sidekick Jason Todd, the second Robin who Batman thought died at the hands of Joker.
BioShock – Atlas is Fontaine, and you are the illegitimate son of Andrew Ryan and Jasmine Jolene. You spend most of the game hearing the phrase, “Would you kindly,” but this is a physiological programing. You were given phony memories so you could do Fontaine’s bidding.
BioShock Infinite – You are the prophet Comstock, the ruler of Columbia, and Elizabeth is your daughter. You travel through time where she kills you to prevent you from becoming Comstock. Things are confusing.
Call of Duty 4: Modern Warfare – After successfully completing a mission, a nuclear weapon is detonated in the capital city of the Middle Eastern nation. After getting caught in the blast, you stumble out of a helicopter and eventually collapse and dies.
Call of Duty: Modern Warfare 2 – After going undercover and integrating yourself into a terrorist cell, you are selected to participate in an assault on Zakhaev International Airport where you assist in the massacre of hundreds of civilians – an event that sparks World War III.
F.E.A.R. – Alma, the creepy little girl with terrifying psychic powers who has tormented you the whole game, is your mom.
Final Fantasy VI – Halfway through the game, the emperor’s mage Kefka actually destroys the world and you fail to stop him.
Final Fantasy VII – The main villain, Sephiroth, kills your love interest, Aeris.
Final Fantasy X – Sin is a giant beast that terrorizes the world. It is also your father. And you and Auron have actually been dead most of the game.
Heavy Rain – One of the four playable protagonists, Detective Scott Shelby, is the Origami serial killer you’ve been hunting and the man who kidnapped Ethan’s son.
Infamous – Early on, you learn that the gangs of Empire City are being controlled by a man named Kessler. However, Kessler is a future version of yourself who has traveled back in time and orchestrated the events that lead to you getting superpowers.
Jak 3 – You spend most of the series hearing about the advanced race known as the precursors, but at the end of the game they are revealed to be ottsels – the same weasely creatures that your friend Daxter turned into in the first game.
Metal Gear Solid 2 – Solid Snake, the series most recognizable protagonist is only playable for the first few hours of the game. You spend the rest of the game playing as a whiny character named Raiden.
Metroid – The badass bounty hunter you have been playing as the whole game takes off her armor and reveals that she is actually a woman.
Red Dead Redemption – Edger Ross is using you to kill your old gang members. When your work is done, Ross kills you too. The game then jumps forward a little more than a decade and you take control of your son, who enacts revenge for his father’s murder.
Resident Evil – Your superior officer, Wesker, is revealed to be an Umbrella double agent.
Silent Hill 2 – You came to the town of Silent Hill after getting a letter from your dead wife, but you were the one who actually killed her nearly a year ago. You’ve journeyed to Silent Hill to torture yourself.
Spec Ops: The Line – Many of the events of the game are a fabrication of your mind, designed to cope with the traumatic event where you killed 47 civilians using the chemical weapon white phosphorus.
Star Wars: Knights of the Old Republic – You are Darth Revan, a maniacal Sith Lord who was betrayed by his apprentice, healed by the Jedi Council, and then mindwiped.
Your Life – You will die alone.
Looking for more things you can spoil for yourself? Check out our recurring Spoiled feature where we talk about the endings of some of the biggest games.
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.
Tuesday, November 17, 2015
Secret Fallout 4 Treasure Room Contains One Of Every Item (PC)
A secret room in Fallout 4 that has every item, weapon and armor set
including bobbleheads & holotapes in the game. Get to the room by
using the console command coc qasmoke.
Friday, October 30, 2015
ARK-3 Source Code released
By Acid_Snake
A while ago Coldbird and I decided to finish the ARK project for good and add all the missing features that need to be added. So we began working on its next iteration, ARK-3.
However things got cold and little to no information has been released
so far about the project. This is mainly because Coldbird and I don’t go
out publicly too often and because we have problems finding time for
the project.
ARK-3
is a Custom Firmware (eCFW) for the emulated PSP on the Vita (ePSP). It
is essentially a reworked version of PROVita/ARK-1, a port of the Pro CFW for the PSP.
It’s features include:
– Full compatibility with PSP home brews and games.
– ISO and CSO support through the Inferno ISO Driver as well as compatibility with the M33, ME and NP9660 drivers.
– Compatibility with PSX games under PSP exploits with partial sound through PEOPS.
– Partial compatibility with PSX exploits.
– Compatible with up to firmware 3.52
–
Built in menu with advanced features like PMF playback, FTP, CFW
settings and more. It is also compatible with other popular menus such
as ONEmenu and 138Menu.
There’s still a lot of things to do here, most importantly:
– Finish porting ARK-3 to PSX exploits.
– Finish the PEOPS port by improving compatibility and adding game-specific configurations to the built-in database.
– Port 3.5X kernel exploits.
Hopefully
releasing the source code calls the attention of other developers that
might want to contribute to the project. Anyone is now free to do so.
The project is hosted in the following bitbucket repository: https://bitbucket.org/Coldbird/ark3
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