By Jason Scott
While I and many others work to turn the experience of emulation into
one as smooth and ubiquitous as possible, inevitably the corners and
back alleys of discussions about this process present people claiming
that there are unemulated aspects and therefore the entire project is
domed.
I thought I would stoke that sad little fire by giving you five
examples of entirely unemulated but perfectly valid vintage computer
experiences.
Disk Drive Spin Vibration
Some games on home computers would feature permanent player death and
the requirement to start over in the event of a catastrophic loss. To
ensure the death was permanent, the player status would have to be
recorded on a floppy disk drive with a floppy disk in it. Therefore, a
trick could be implemented: by putting your finger underneath the latch
of a floppy disk drive, you could feel the vibration of the disk
beginning to spin, and you could flip up the drive door, disengaging the
magnetic head and ensuring that the death was not recorded.
Computer Fans
There are currently no attempts to emulate the sound of a computer
fan or have it speed up and slow down slightly over time, eventually
reflecting the decay of the fan and the steadily noisier experience as
time goes on. In a tangential relation, there are currently no
emulations of system failure due to overheating.
Chip Unseating
One common cause of machine issues in older systems would be the slow
working out of seated chips on motherboards and other circuits. The
resulting glitches and behavior would be noticed by experienced owners,
resulting in a reseating of the chips, either by full-board pressure or
by pressing down on individual chips and experiencing the clicking into
place.
Damaged Floppy Noise
One of the most terrifying and disheartening sounds was the sound of a
distraught grinding across a damaged or demagnetized portion of a
floppy disk. The noise told you that it was going to be a crapshoot
whether the data would ever be heard from again. Variations in the sound
also told you how close you were to total data loss, and whether you
were at the beginning of a slow decline for that sector.
Power Outage
Emulators do not have an option for sudden and dramatic loss of
power. Is not possible to indicate a lightning strike, a brownout, a
black out, or the yanked out power cord. This is a central and
fundamental aspect of the Atari 2600, where careful glitching of a
system including yanking and replacing cartridges could allow you to
access game options and experiences that would otherwise never be
reached.
The point of me bringing all these up is not to be particularly
weird, but to point out that emulation is not a binary experience – it
is a continuum, a spectrum. For some people, the mere reappearance of
older computing information is a miracle. For others, it is a endless
opportunity to point out flaws, complain about glitches, and otherwise
drag the conversation into a Xeno’s paradox of unfulfilled promises and
impossibly high hurdles.
As time goes on, I expect some experiences to fall by the wayside,
and to live only in lore and stories. Unfortunately, that is the nature
of history, and computers don’t get a pass, just because the material
involved gets re-created with such fidelity.
So, let’s focus on what’s been done and refine that, instead of a
mystical set of experiences that may never see the light of day again
except in our stories.
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