Requiring one player to independently control two characters, one with each
hand, the recently released Brothers: A Tale of Two
Sons (Steam/360/PS3) has been receiving high praise for its intertwining of
emotional storytelling and gameplay.
"Brothers is a compellingly beautiful game,
yet remarkably dark... it's a single-player co-op, executed sublimely." - Rock
Paper Shotgun.
"The resulting journey is so singularly devoted to creating a
specific tone and atmosphere that you won't likely be able to stop thinking
about it until long after you've seen it through to the end." - Giant
Bomb.
"We see so many games striving to be interactive movies, but Brothers
is something more akin to poetry. Mechanics are stanzas, and together they pack
more of an emotional wallop than some scripts achieve with thousands upon
thousands of hollow words." - Polygon.
From
developer Starbreeze, more known for gritty shooters like The Darkness and
Syndicate, Brothers has been one of the surprises of the summer, drawing
comparisons with Gone
Home (GWJ article, clearly marked spoilers) and Total Biscuit calls it
his favorite game of all
time.
Giant Bomb's Patrick Klepek has a great (but spoilers filled)
interview
with Aramean-Swedish director Josef Fares who created the
game.
Source
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